Unlike other websites, we have brought to you a list of working Vehicle Simulator Codes that you can redeem and earn plenty of rewards. We will share the easiest way to gain up some currency which will surely help you purchasing amazing new rides for you to race around in.
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Before we share the updated list of Roblox Vehicle Simulator Codes, let us tell you how to redeem these codes in Vehicle Simulators.
How to redeem Vehicle Simulator Codes
Roblox Thief Life Simulator How To Sell Cars On Amazon
Thief Simulator offers over a dozen different tools that will make it easier for you to break into houses or cars. Some of them will be unlocked relatively quickly, after the first hour of gameplay, some of them will require unlocking the appropriate skills and investing a lot of cash. Other Thief Simulator Guides: Beginner's Guide. Lockpicking Guide. Basic Rules to Follow. Big Items With big item's you want to have your car as close as possible to the house without it being in the middle of the road so people don't call the cops for it being in a weird place. In the game Thief Simulator, there are dozens of different objects of different 'market' value to steal.While most of them, such as small electronics, glasses or kitchen equipment, will fit in your inventory, some of the large items (such as televisions or wall pictures) will not fit there and you have to take them in a different way.
What all you have to do is to open your phone which you get in your hot bar. You will see an icon in the bottom which reads, Codes. Click on that icon and you will see a screen asking you to enter the code.
Now, its time to enter one of the codes and click on the ‘Code Goes Here’ button to get your rewards.
All Vehicle Simulator Codes (January 2021)
Make sure to check back this page, because we will update this post whenever new codes become available.
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Active Vehicle Simulator Codes
There is no active and working vehicle simulator code available at the moment. As soon as codes become available, we will update this guide.
Expired Codes
These following codes are no longer active and so they can’t be redeemed.
- 1milfavs: Redeem this code and get $ 100,000 as a reward
- Matrix: Redeem this code and get $ 50,000 as a reward
- 100mVisits: Redeem this code and get $ 10,000 as a reward
- 5years: Redeem this code and get $ 50,000 as a reward
- Midget: Redeem this code and get $ 40,000 as a reward
- Discord: Redeem this code and get $ 40,000 as a reward
- 150millz: Redeem this code and get $ 50,001 as a reward
- 50m5fives: Redeem this code and get $ 5,000 as a reward
- 3Years: Redeem this code and get $ 3,000 as a reward
- 75mVisits: Redeem this code and get $ 75,000 as a reward
- FreeDrone: Redeem this code and get $ 60,000 as a reward
- cincodemayo: Redeem this code and get Car Texture as a reward
- I <3U: Redeem this code and get Car Texture as a reward
Roblox Thief Life Simulator How To Sell Cars For Cash
Other Roblox Promo Codes – Complete List
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How to Redeem Codes in Vehicle Simulator
In order to redeem your updated Vehicle Simulator code, what all you have to do is to open your phone that you will find in your hot bar. You will see an icon ‘Codes’ at the bottom of the left side of the screen.
Thief Life Simulator Guns
When you click on that icon, you will be taken to code redemption screen. Enter any of the working or updated Vehicle Simulator code from the above list and hit the Submit button to get your free stuff.
This video will explain the same in the best and easiest possible way how to redeem Vehicle Simulator codes.
- --[[
- Description:
- This is a pretty nice autofarm
- Game:
- https://www.roblox.com/games/2693739238/THIEF-LIFE-Simulator
- Credits:
- GUI ~ brianops1
- Scripter(s) ~ brianops1
- Scripts:
- plr = game:GetService('Players').LocalPlayer
- --[[
- --~ Copy Vector3 (setclipboard function) ~--
- Root = plr.Character.HumanoidRootPart
- location = string.find(A, '.',0,true)
- end
- setclipboard(loc(x) .. ', ' .. loc(y) .. ', ' .. loc(z))
- y = Root.CFrame.y
- print('-----------------')
- print('Your y value is '.. loc(y))
- pcall(copy)
- Height = 5000 --this is how high up the plate will be
- SizeX = 60 --this is how big the X axis will be for the part
- SizeY = 60 --this is how big the Y axis will be for the part
- --Execute once to make the baseplate, execute again to delete and teleport back
- plr = game:GetService('Players').LocalPlayer
- local check = game.Workspace:FindFirstChild('BRIAN'S PLATFORM')
- Root.CFrame = _G.StartingPosition
- else
- local P = Instance.new('Part', workspace)
- P.CFrame = Root.CFrame * CFrame.new(0, Height, 0)
- P.Size = Vector3.new(SizeX, 1, SizeY)
- end
- print('Loading')
- mouse = plr:GetMouse()
- local Frame = Instance.new('Frame')
- local Minimize = Instance.new('TextButton')
- local Credit = Instance.new('TextLabel')
- local L1 = Instance.new('TextLabel')
- local L2 = Instance.new('TextLabel')
- local L3 = Instance.new('TextLabel')
- local L4 = Instance.new('TextLabel')
- local L5 = Instance.new('TextLabel')
- local L6 = Instance.new('TextLabel')
- local L7 = Instance.new('TextLabel')
- local L8 = Instance.new('TextLabel')
- _G.on1 = 0
- _G.on3 = 0
- _G.on5 = 0
- _G.on7 = 0
- end
- ScreenGui.Parent = game.CoreGui
- Frame.BackgroundColor3 = Color3.new(0.219608, 0.572549, 1)
- Frame.BorderColor3 = Color3.new(1, 1, 1)
- Frame.Size = UDim2.new(0, 295, 0, 270)
- Frame.Selectable = true
- Game.Name = 'Game'
- Game.BackgroundColor3 = Color3.new(1, 1, 1)
- Game.BorderColor3 = Color3.new(1, 1, 1)
- Game.Size = UDim2.new(0, 245, 0, 25)
- Game.Text = '
- Game.TextSize = 14
- Minimize.Parent = Frame
- Minimize.BackgroundTransparency = 0.69999998807907
- Minimize.BorderSizePixel = 0
- Minimize.Size = UDim2.new(0, 25, 0, 25)
- Minimize.Text = '-'
- Minimize.TextSize = 14
- Close.Parent = Frame
- Close.BackgroundTransparency = 0.69999998807907
- Close.BorderColor3 = Color3.new(0.87451, 0.87451, 0.87451)
- Close.Position = UDim2.new(0, 270, 0, 0)
- Close.Font = Enum.Font.SourceSans
- Close.TextColor3 = Color3.new(0, 0, 0)
- Credit.Name = 'Credit'
- Credit.BackgroundColor3 = Color3.new(1, 1, 1)
- Credit.BorderColor3 = Color3.new(1, 1, 1)
- Credit.Size = UDim2.new(0, 295, 0, 25)
- Credit.Text = 'GUI ~ brianops1 | Scipter(s) ~ '
- Credit.TextSize = 14
- B1.Parent = Frame
- B1.BackgroundTransparency = 0.5
- B1.Position = UDim2.new(0.0240000002, 0, 0.123000003, 0)
- B1.Font = Enum.Font.SourceSans
- B1.TextColor3 = Color3.new(0, 0, 0)
- L1.Name = 'L1'
- L1.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L1.BorderSizePixel = 0
- L1.Font = Enum.Font.SourceSans
- L1.TextColor3 = Color3.new(0, 0, 0)
- B2.Name = 'B2'
- B2.BackgroundColor3 = Color3.new(1, 1, 1)
- B2.BorderColor3 = Color3.new(1, 1, 1)
- B2.Position = UDim2.new(0.518999994, 0, 0.123000003, 0)
- B2.Font = Enum.Font.SourceSans
- B2.TextColor3 = Color3.new(0, 0, 0)
- L2.Name = 'L2'
- L2.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L2.BorderSizePixel = 0
- L2.Font = Enum.Font.SourceSans
- L2.TextColor3 = Color3.new(0, 0, 0)
- B3.Name = 'B3'
- B3.BackgroundColor3 = Color3.new(1, 1, 1)
- B3.BorderColor3 = Color3.new(1, 1, 1)
- B3.Position = UDim2.new(0.0240000002, 0, 0.317999989, 0)
- B3.Font = Enum.Font.SourceSans
- B3.TextColor3 = Color3.new(0, 0, 0)
- L3.Name = 'L3'
- L3.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L3.BorderSizePixel = 0
- L3.Font = Enum.Font.SourceSans
- L3.TextColor3 = Color3.new(0, 0, 0)
- B4.Name = 'B4'
- B4.BackgroundColor3 = Color3.new(1, 1, 1)
- B4.BorderColor3 = Color3.new(1, 1, 1)
- B4.Position = UDim2.new(0.518999994, 0, 0.317999989, 0)
- B4.Font = Enum.Font.SourceSans
- B4.TextColor3 = Color3.new(0, 0, 0)
- L4.Name = 'L4'
- L4.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L4.BorderSizePixel = 0
- L4.Font = Enum.Font.SourceSans
- L4.TextColor3 = Color3.new(0, 0, 0)
- B5.Name = 'B5'
- B5.BackgroundColor3 = Color3.new(1, 1, 1)
- B5.BorderColor3 = Color3.new(1, 1, 1)
- B5.Position = UDim2.new(0.0240000002, 0, 0.514999986, 0)
- B5.Font = Enum.Font.SourceSans
- B5.TextColor3 = Color3.new(0, 0, 0)
- L5.Name = 'L5'
- L5.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L5.BorderSizePixel = 0
- L5.Font = Enum.Font.SourceSans
- L5.TextColor3 = Color3.new(0, 0, 0)
- B6.Name = 'B6'
- B6.BackgroundColor3 = Color3.new(1, 1, 1)
- B6.BorderColor3 = Color3.new(1, 1, 1)
- B6.Position = UDim2.new(0.518999994, 0, 0.514999986, 0)
- B6.Font = Enum.Font.SourceSans
- B6.TextColor3 = Color3.new(0, 0, 0)
- L6.Name = 'L6'
- L6.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L6.BorderSizePixel = 0
- L6.Font = Enum.Font.SourceSans
- L6.TextColor3 = Color3.new(0, 0, 0)
- B7.Name = 'B7'
- B7.BackgroundColor3 = Color3.new(1, 1, 1)
- B7.BorderColor3 = Color3.new(1, 1, 1)
- B7.Size = UDim2.new(0, 135, 0, 45)
- B7.Text = '
- B7.TextSize = 14
- L7.Parent = B7
- L7.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L7.BorderSizePixel = 0
- L7.Font = Enum.Font.SourceSans
- L7.TextColor3 = Color3.new(0, 0, 0)
- B8.Name = 'B8'
- B8.BackgroundColor3 = Color3.new(1, 1, 1)
- B8.BorderColor3 = Color3.new(1, 1, 1)
- B8.Size = UDim2.new(0, 135, 0, 45)
- B8.Text = '
- B8.TextSize = 14
- L8.Parent = B8
- L8.BackgroundColor3 = Color3.new(0.0509804, 0.137255, 0.254902)
- L8.BorderSizePixel = 0
- L8.Font = Enum.Font.SourceSans
- L8.TextColor3 = Color3.new(0, 0, 0)
- B1.TextWrapped = true
- B3.TextWrapped = true
- B5.TextWrapped = true
- B7.TextWrapped = true
- ---------------------------------Functions---------------------------------
- Minimize.MouseButton1Click:connect(function()
- m = 1
- B2.Visible = false
- B4.Visible = false
- B6.Visible = false
- B8.Visible = false
- Frame.Size = UDim2.new(0, 295, 0, 25)
- m = 0
- B2.Visible = true
- B4.Visible = true
- B6.Visible = true
- B8.Visible = true
- Frame.Size = UDim2.new(0, 295, 0, 270)
- end)
- VarOff()
- end)
- light.BackgroundColor3 = Color3.fromRGB(51, 139, 255)
- function off(light)
- light.BackgroundColor3 = Color3.fromRGB(13, 35, 65)
- function inL()
- local loot = plr['PlayerGui']['LootGUI']['LootWindow']['Loot']
- if x.ClassName 'Frame' and x and _G.on1 1 then
- local Event = game:GetService('ReplicatedStorage').Events.Shop.RequestSellAll
- local A_1 = x.Name
- local Event = game:GetService('ReplicatedStorage').Events.Loot.RequestPickUp
- end
- wait(.05)
- if check then
- elseif _G.on1 0 then
- else
- end
- ---------------------------------MainCode---------------------------------
- Credit.Text = Credit.Text .. 'brianops1' --Scripter Credit Here
- Game.Text = 'THIEF LIFE Simulator' --Game name here
- B1.Text = 'Main Autofarm' --Name of the buttons (scripts)
- B3.Text = '
- B5.Text = '
- B7.Text = '
- B1.MouseButton1Click:connect(function()
- _G.on1 = 0
- else
- on(L1)
- while _G.on1 1 do
- for i,v in pairs(game:GetService('Workspace')['Loot']['Places']:GetChildren()) do
- if v and check and _G.on1 1 then
- local Event = game:GetService('ReplicatedStorage').Events.Loot.RequestLoot
- wait(.1)
- end
- local A_1 = -1
- local Event = game:GetService('ReplicatedStorage').Events.Shop.RequestSellAll
- end
- end
- end)
- if _G.on2 1 then
- off(L2)
- _G.on2 = 1
- while _G.on2 1 do
- for i,v in pairs(game:GetService('Workspace')['CoinDrops']:GetChildren()) do
- for a,b in pairs(v.Coins:GetChildren()) do
- local A_1 = v.Name
- local Event = game:GetService('ReplicatedStorage').Events.Coin.RequestPickUp
- end
- wait()
- end
- end
- end)
- if _G.on3 1 then
- off(L3)
- _G.on3 = 1
- --code
- end
- B4.MouseButton1Click:connect(function()
- _G.on4 = 0
- else
- on(L4)
- --code
- end)
- if _G.on5 1 then
- off(L5)
- _G.on5 = 1
- game:GetService('RunService').Stepped:wait()
- end
- B6.MouseButton1Click:connect(function()
- _G.on6 = 0
- else
- on(L6)
- --code
- end)
- if _G.on7 1 then
- off(L7)
- _G.on7 = 1
- game:GetService('RunService').Stepped:wait()
- end
- B8.MouseButton1Click:connect(function()
- _G.on8 = 0
- else
- on(L8)
- --code
- end)