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- CN, CA, V3, U2, C3, BN = CFrame.new, CFrame.Angles, Vector3.new, UDim2.new, Color3.new, BrickColor.new
- return function(configuration)
- local newInstance = Instance.new(instanceType, parent)
- newInstance.TopSurface = 0
- if not newInstance:IsA('CornerWedgePart') then
- end
- newInstance.BrickColor = BN('Medium stone grey')
- end
- if type(value) 'function' then
- else
- end
- if configuration['CFrame'] then
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- if trace > 0 then
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- local i = 0
- i = 1
- if m22 > (i 0 and m00 or m11) then
- end
- local s = math.sqrt(m00-m11-m22+1)
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- local s = math.sqrt(m11-m22-m00+1)
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- local s = math.sqrt(m22-m00-m11+1)
- return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xy = x*ys
- local yy = y*ys
- local zz = z*zs
- return CFrame.new(px, py, pz, 1-(yy+zz), xy-wz, xz+wy, xy+wz, 1-(xx+zz), yz-wx, xz-wy, yz+wx, 1-(xx+yy))
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1]+a[2]*b[2]+a[3]*b[3]+a[4]*b[4]
- if cosTheta >= 0.0001 then
- local theta = math.acos(cosTheta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- else
- finishInterp = t
- else
- local theta = math.acos(-cosTheta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- else
- finishInterp = t
- end
- return a[1]*startInterp+b[1]*finishInterp, a[2]*startInterp+b[2]*finishInterp, a[3]*startInterp+b[3]*finishInterp, a[4]*startInterp+b[4]*finishInterp
- function Lerp(a, b, t)
- local qb = {QuaternionFromCFrame(b)}
- local bx, by, bz = b.x, b.y, b.z
- return QuaternionToCFrame(_t*ax+t*bx, _t*ay+t*by, _t*az+t*bz, QuaternionSlerp(qa, qb, t))
- if Obj.Name 'Awesome scary spider' then
- end
- SpiderColor = 'Maroon'
- Spider = new('Model', game.Players.LocalPlayer.Character){Name = 'Awesome scary spider'}
- Platform = new('Part', Spider){Size = V3(30, 1, 30), BrickColor = BN('Really red'), Transparency = 1, CanCollide = true}
- Torso = new('Part', Spider){Size = V3(4, 4, 6), Name = 'Torso', BrickColor = BN(SpiderColor), Transparency = 1}
- new('Motor6D', Platform){Part0 = Platform, Part1 = Torso, C0 = CN(0, 5, 0)}
- TorsoA = new('Part', Spider){Size = V3(4, 5, 3), BrickColor = BN(SpiderColor)}
- new('SpecialMesh', TorsoA){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
- new('Motor6D', Torso){Part0 = Torso, Part1 = TorsoA, C0 = CA(math.rad(90), 0, 0)}
- Head = new('Part', Spider){Size = V3(2, 2, 2), Name = 'Head', BrickColor = BN(SpiderColor), Transparency = 1}
- new('SpecialMesh', Head){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
- Neck = new('Motor6D', Torso){Part0 = Torso, Part1 = Head, C0 = CN(0, 0, -4), Name = 'Neck'}
- FakeHead = new('Part', Spider){Size = V3(2, 2, 2), BrickColor = BN(SpiderColor)}
- new('SpecialMesh', FakeHead){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
- new('Motor6D', Head){Part0 = Head, Part1 = FakeHead, C0 = CN()}
- RightEye = new('Part', Spider){Size = V3(0.5, 0.5, 0.5), BrickColor = BN('White')}
- new('SpecialMesh', RightEye){MeshType = 'Sphere', Scale = V3(1, 1, 1)}
- new('Motor6D', Head){Part0 = Head, Part1 = RightEye, C0 = CN(0.5, 0.25, -1.25)}
- LeftEye = new('Part', Spider){Size = V3(0.5, 0.5, 0.5), BrickColor = BN('White')}
- new('SpecialMesh', LeftEye){MeshType = 'Sphere', Scale = V3(1, 1, 1)}
- new('Motor6D', Head){Part0 = Head, Part1 = LeftEye, C0 = CN(-0.5, 0.25, -1.25)}
- Torso2 = new('Part', Spider){Size = V3(5.5, 4.3, 7), BrickColor = BN(SpiderColor)}
- new('Motor6D', Torso){Part0 = Torso, Part1 = Torso2, C0 = CN(0, 0, 7)}
- new('SpecialMesh', Torso2){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
- RightLegs = {}
- local RightLeg = new('Part', Spider){Size = V3(1, 5, 1), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', RightLeg){Scale = V3(1, 1, 1)}
- new('Motor6D', RightLeg){Part0 = Torso, Part1 = RightLeg, C0 = CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15), math.rad(-60))*CN(0, 2.5, 0)}
- local RightLeg2 = new('Part', Spider){Size = V3(0.8, 5, 0.8), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', RightLeg2){Scale = V3(1, 1, 1)}
- new('Motor6D', RightLeg2){Part0 = RightLeg, Part1 = RightLeg2, C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(-45))*CN(0, 2.5, 0)}
- local RightLeg3 = new('Part', Spider){Size = V3(0.6, 5, 0.6), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', RightLeg3){Scale = V3(1, 1, 1)}
- new('Motor6D', RightLeg3){Part0 = RightLeg2, Part1 = RightLeg3, C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(-75))*CN(0, 2.5, 0)}
- table.insert(RightLegs, {RightLeg, RightLeg2, RightLeg3})
- local LeftLeg = new('Part', Spider){Size = V3(1, 5, 1), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', LeftLeg){Scale = V3(1, 1, 1)}
- new('Motor6D', LeftLeg){Part0 = Torso, Part1 = LeftLeg, C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(60))*CN(0, 2.5, 0)}
- local LeftLeg2 = new('Part', Spider){Size = V3(0.8, 5, 0.8), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', LeftLeg2){Scale = V3(1, 1, 1)}
- new('Motor6D', LeftLeg2){Part0 = LeftLeg, Part1 = LeftLeg2, C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(45))*CN(0, 2.5, 0)}
- local LeftLeg3 = new('Part', Spider){Size = V3(0.6, 5, 0.6), BrickColor = BN(SpiderColor)}
- new('CylinderMesh', LeftLeg3){Scale = V3(1, 1, 1)}
- new('Motor6D', LeftLeg3){Part0 = LeftLeg2, Part1 = LeftLeg3, C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(75))*CN(0, 2.5, 0)}
- table.insert(LeftLegs, {LeftLeg, LeftLeg2, LeftLeg3})
- SpiderHumanoid = new('Humanoid', Spider){WalkSpeed = 50}
- Platform.CFrame = CN(Offset)
- SpiderVelocity = new('BodyVelocity', Platform){maxForce = V3(1/0, 1/0, 1/0)}
- SpiderGyro = new('BodyGyro', Platform){maxTorque = V3(1/0, 1/0, 1/0), P = 1000, D = 100}
- --Now, on to the fun stuffs..
- Player = Game:GetService('Players').LocalPlayer
- UserInputService = Game:GetService('UserInputService')
- Character:WaitForChild('Animate'):Destroy()
- CharacterHumanoid, CharacterTorso = Character:WaitForChild('Humanoid'), Character:WaitForChild('Torso')
- CharacterHumanoid.Changed:connect(function()
- CharacterHumanoid.Jump = false
- new('Motor6D', Torso){Part0 = Torso, Part1 = CharacterTorso, C0 = CN(0, 5, 0)}
- Chatting = false
- MaxSpeed = 30
- Deceleration = 1
- SpeedA = 0
- SpeedD = 0
- CameraAngleX, CameraAngleY = 45, 45
- Keys = {}
- UserInputService.InputBegan:connect(function(Input)
- local Key, InputType, Delta = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta
- Chatting = true
- elseif Key 'Return' and Chatting then
- elseif (Key 'W' or Key 'A' or Key 'S' or Key 'D') and not Chatting then
- end
- Dragging = true
- UserInputService.MouseBehavior = 'LockCurrentPosition'
- end)
- --[[UserInputService.InputChanged:connect(function(Input)
- local Key, InputType, Delta, Position = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta, Input.Position
- if InputType 'MouseMovement' and Dragging then
- if CameraAngleX > 80 then
- elseif CameraAngleX < -80 then
- end
- end
- UserInputService.InputEnded:connect(function(Input)
- local Key, InputType, Delta = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta
- if (Key 'W' or Key 'A' or Key 'S' or Key 'D') and not Chatting then
- end
- Dragging = false
- end
- if Keys['W'] then
- SpeedW = SpeedW+Acceleration
- SpeedW = MaxSpeed
- else
- SpeedW = SpeedW-Deceleration
- SpeedW = 0
- end
- if SpeedA < MaxSpeed then
- else
- end
- if SpeedA > 0 then
- else
- end
- if Keys['S'] then
- SpeedS = SpeedS+Acceleration
- SpeedS = MaxSpeed
- else
- SpeedS = SpeedS-Deceleration
- SpeedS = 0
- end
- if SpeedD < MaxSpeed then
- else
- end
- if SpeedD > 0 then
- else
- end
- Velocity = V3(SpeedD-SpeedA, 0, SpeedS-SpeedW)
- Game:GetService('RunService').Stepped:connect(function(Time)
- if Moving then
- local RightLeg1 = Leg[1]
- local RightLeg3 = Leg[3]
- local LeftLeg1 = LeftLegs[L][1]
- local LeftLeg3 = LeftLegs[L][3]
- local Mult = 1-L%2*2
- --C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0)
- --C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
- --C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
- RightLeg1.Motor6D.C0 = Lerp(RightLeg1.Motor6D.C0, CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15+math.sin(Time*20)*Mult*30), math.rad(-45+math.sin(Time*20)*Mult*30))*CN(0, 2.5, 0), 0.1)
- LeftLeg1.Motor6D.C0 = Lerp(LeftLeg1.Motor6D.C0, CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15+math.sin(Time*20)*Mult*-30), math.rad(45+math.sin(Time*20)*Mult*-30))*CN(0, 2.5, 0), 0.1)
- else
- local RightLeg1 = Leg[1]
- local RightLeg3 = Leg[3]
- local LeftLeg1 = LeftLegs[L][1]
- local LeftLeg3 = LeftLegs[L][3]
- local Mult = 1-L%2*2
- --C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0)
- --C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
- --C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
- RightLeg1.Motor6D.C0 = Lerp(RightLeg1.Motor6D.C0, CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15), math.rad(-45))*CN(0, 2.5, 0), 0.25)
- LeftLeg1.Motor6D.C0 = Lerp(LeftLeg1.Motor6D.C0, CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0), 0.25)
- end
- Game:GetService('RunService').RenderStepped:connect(function()
- if math.abs(SpiderVelocity.velocity.X) > 0 or math.abs(SpiderVelocity.velocity.Z) > 0 then
- else
- end
- local CoordinateFrame2D = CN(V3(Camera.CoordinateFrame.X, Platform.CFrame.Y, Camera.CoordinateFrame.Z), Platform.Position)
- local RelativeVelocity = CoordinateFrame2D*Velocity-CoordinateFrame2D.p
- SpiderGyro.cframe = CN(CoordinateFrame2D.p, Platform.Position)
- --Camera:Interpolate(CN(Torso.Position)*CA(0, math.rad(CameraAngleY), 0)*CA(math.rad(CameraAngleX), 0, 0)*CN(0, 0, -20), Torso.CFrame, 0.01)
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Free Spider Man Simulator Games
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SuperHero Simulator
Superhero simulator is really a new Roblox simulator game and contains become one of the most popular games for this gaming platform. While there are a variety of popular simulator games, the major difference between this video game along with the other games is that you reach enjoy your preferred characters from your DC universe and also the Marvel universe in the classic Roblox simulator gameplay.
In this particular game, the villains and criminals come to the streets of your Roblox city and strive to commit various crimes. The objective of players is always to put a stop to these crimes that are being committed openly on the streets from the Roblox city. It really is a free decision game wherein players can earn some incredible superpowers. There are plenty of other interesting parts within the game.
As is the situation with many other simulators, the goal of players in this particular game would be to collect all the coins because they can. With the aid of these coins, players are able to buy new equipment along with other perks. You may collect coins by various means. Whenever you run around and beat up baddies, you can collect skulls and you can then sell these skulls to have coins. For example, you will definately get 500 game coins when you sell 50 skulls.
Latest Roblox Spiderman Superhero Simulator
Additionally, there are free coins lying around within the city and you could simply grab them and add these to your game account. It is possible to exchange these coins for a variety of additional features including storage backpacks, ability upgrades along with new superhero suits. The developers keep discovering new superhero suits who have some amazing abilities and enable you to get more fun in the game.