Spider Man Simulator On Roblox

Take on the role of Spider-Man and use your Web Shooters to help defeat five of his all-time greatest rivals! Travel the rooftops of New York City and battle against The Rhino, The Lizard, Electro, Doctor Ock’s Octobots, and The Green Goblin! More Roblox Codes: We have published tons of Roblox Promo Codes for most of the Roblox games. So find the game you want! How to Play Ramen Simulator Roblox Game The rules of the Ramen Simulator Roblox game are very simple. Just eat Ramen, earn gold, upgrade all new flavours, play against another players, get ranking up and more!

Apr 8th, 2016
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  1. CN, CA, V3, U2, C3, BN = CFrame.new, CFrame.Angles, Vector3.new, UDim2.new, Color3.new, BrickColor.new
  2. return function(configuration)
  3. local newInstance = Instance.new(instanceType, parent)
  4. newInstance.TopSurface = 0
  5. if not newInstance:IsA('CornerWedgePart') then
  6. end
  7. newInstance.BrickColor = BN('Medium stone grey')
  8. end
  9. if type(value) 'function' then
  10. else
  11. end
  12. if configuration['CFrame'] then
  13. end
  14. end
  15. function QuaternionFromCFrame(cf)
  16. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  17. if trace > 0 then
  18. local recip = 0.5/s
  19. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  20. local i = 0
  21. i = 1
  22. if m22 > (i 0 and m00 or m11) then
  23. end
  24. local s = math.sqrt(m00-m11-m22+1)
  25. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  26. local s = math.sqrt(m11-m22-m00+1)
  27. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  28. local s = math.sqrt(m22-m00-m11+1)
  29. return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  30. end
  31. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  32. local wx, wy, wz = w*xs, w*ys, w*zs
  33. local xy = x*ys
  34. local yy = y*ys
  35. local zz = z*zs
  36. return CFrame.new(px, py, pz, 1-(yy+zz), xy-wz, xz+wy, xy+wz, 1-(xx+zz), yz-wx, xz-wy, yz+wx, 1-(xx+yy))
  37. function QuaternionSlerp(a, b, t)
  38. local cosTheta = a[1]*b[1]+a[2]*b[2]+a[3]*b[3]+a[4]*b[4]
  39. if cosTheta >= 0.0001 then
  40. local theta = math.acos(cosTheta)
  41. startInterp = math.sin((1-t)*theta)*invSinTheta
  42. else
  43. finishInterp = t
  44. else
  45. local theta = math.acos(-cosTheta)
  46. startInterp = math.sin((t-1)*theta)*invSinTheta
  47. else
  48. finishInterp = t
  49. end
  50. return a[1]*startInterp+b[1]*finishInterp, a[2]*startInterp+b[2]*finishInterp, a[3]*startInterp+b[3]*finishInterp, a[4]*startInterp+b[4]*finishInterp
  51. function Lerp(a, b, t)
  52. local qb = {QuaternionFromCFrame(b)}
  53. local bx, by, bz = b.x, b.y, b.z
  54. return QuaternionToCFrame(_t*ax+t*bx, _t*ay+t*by, _t*az+t*bz, QuaternionSlerp(qa, qb, t))
  55. if Obj.Name 'Awesome scary spider' then
  56. end
  57. SpiderColor = 'Maroon'
  58. Spider = new('Model', game.Players.LocalPlayer.Character){Name = 'Awesome scary spider'}
  59. Platform = new('Part', Spider){Size = V3(30, 1, 30), BrickColor = BN('Really red'), Transparency = 1, CanCollide = true}
  60. Torso = new('Part', Spider){Size = V3(4, 4, 6), Name = 'Torso', BrickColor = BN(SpiderColor), Transparency = 1}
  61. new('Motor6D', Platform){Part0 = Platform, Part1 = Torso, C0 = CN(0, 5, 0)}
  62. TorsoA = new('Part', Spider){Size = V3(4, 5, 3), BrickColor = BN(SpiderColor)}
  63. new('SpecialMesh', TorsoA){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
  64. new('Motor6D', Torso){Part0 = Torso, Part1 = TorsoA, C0 = CA(math.rad(90), 0, 0)}
  65. Head = new('Part', Spider){Size = V3(2, 2, 2), Name = 'Head', BrickColor = BN(SpiderColor), Transparency = 1}
  66. new('SpecialMesh', Head){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
  67. Neck = new('Motor6D', Torso){Part0 = Torso, Part1 = Head, C0 = CN(0, 0, -4), Name = 'Neck'}
  68. FakeHead = new('Part', Spider){Size = V3(2, 2, 2), BrickColor = BN(SpiderColor)}
  69. new('SpecialMesh', FakeHead){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
  70. new('Motor6D', Head){Part0 = Head, Part1 = FakeHead, C0 = CN()}
  71. RightEye = new('Part', Spider){Size = V3(0.5, 0.5, 0.5), BrickColor = BN('White')}
  72. new('SpecialMesh', RightEye){MeshType = 'Sphere', Scale = V3(1, 1, 1)}
  73. new('Motor6D', Head){Part0 = Head, Part1 = RightEye, C0 = CN(0.5, 0.25, -1.25)}
  74. LeftEye = new('Part', Spider){Size = V3(0.5, 0.5, 0.5), BrickColor = BN('White')}
  75. new('SpecialMesh', LeftEye){MeshType = 'Sphere', Scale = V3(1, 1, 1)}
  76. new('Motor6D', Head){Part0 = Head, Part1 = LeftEye, C0 = CN(-0.5, 0.25, -1.25)}
  77. Torso2 = new('Part', Spider){Size = V3(5.5, 4.3, 7), BrickColor = BN(SpiderColor)}
  78. new('Motor6D', Torso){Part0 = Torso, Part1 = Torso2, C0 = CN(0, 0, 7)}
  79. new('SpecialMesh', Torso2){MeshType = 'Sphere', Scale = V3(1.5, 1.5, 1.5)}
  80. RightLegs = {}
  81. local RightLeg = new('Part', Spider){Size = V3(1, 5, 1), BrickColor = BN(SpiderColor)}
  82. new('CylinderMesh', RightLeg){Scale = V3(1, 1, 1)}
  83. new('Motor6D', RightLeg){Part0 = Torso, Part1 = RightLeg, C0 = CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15), math.rad(-60))*CN(0, 2.5, 0)}
  84. local RightLeg2 = new('Part', Spider){Size = V3(0.8, 5, 0.8), BrickColor = BN(SpiderColor)}
  85. new('CylinderMesh', RightLeg2){Scale = V3(1, 1, 1)}
  86. new('Motor6D', RightLeg2){Part0 = RightLeg, Part1 = RightLeg2, C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(-45))*CN(0, 2.5, 0)}
  87. local RightLeg3 = new('Part', Spider){Size = V3(0.6, 5, 0.6), BrickColor = BN(SpiderColor)}
  88. new('CylinderMesh', RightLeg3){Scale = V3(1, 1, 1)}
  89. new('Motor6D', RightLeg3){Part0 = RightLeg2, Part1 = RightLeg3, C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(-75))*CN(0, 2.5, 0)}
  90. table.insert(RightLegs, {RightLeg, RightLeg2, RightLeg3})
  91. local LeftLeg = new('Part', Spider){Size = V3(1, 5, 1), BrickColor = BN(SpiderColor)}
  92. new('CylinderMesh', LeftLeg){Scale = V3(1, 1, 1)}
  93. new('Motor6D', LeftLeg){Part0 = Torso, Part1 = LeftLeg, C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(60))*CN(0, 2.5, 0)}
  94. local LeftLeg2 = new('Part', Spider){Size = V3(0.8, 5, 0.8), BrickColor = BN(SpiderColor)}
  95. new('CylinderMesh', LeftLeg2){Scale = V3(1, 1, 1)}
  96. new('Motor6D', LeftLeg2){Part0 = LeftLeg, Part1 = LeftLeg2, C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(45))*CN(0, 2.5, 0)}
  97. local LeftLeg3 = new('Part', Spider){Size = V3(0.6, 5, 0.6), BrickColor = BN(SpiderColor)}
  98. new('CylinderMesh', LeftLeg3){Scale = V3(1, 1, 1)}
  99. new('Motor6D', LeftLeg3){Part0 = LeftLeg2, Part1 = LeftLeg3, C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(75))*CN(0, 2.5, 0)}
  100. table.insert(LeftLegs, {LeftLeg, LeftLeg2, LeftLeg3})
  101. SpiderHumanoid = new('Humanoid', Spider){WalkSpeed = 50}
  102. Platform.CFrame = CN(Offset)
  103. SpiderVelocity = new('BodyVelocity', Platform){maxForce = V3(1/0, 1/0, 1/0)}
  104. SpiderGyro = new('BodyGyro', Platform){maxTorque = V3(1/0, 1/0, 1/0), P = 1000, D = 100}
  105. --Now, on to the fun stuffs..
  106. Player = Game:GetService('Players').LocalPlayer
  107. UserInputService = Game:GetService('UserInputService')
  108. Character:WaitForChild('Animate'):Destroy()
  109. CharacterHumanoid, CharacterTorso = Character:WaitForChild('Humanoid'), Character:WaitForChild('Torso')
  110. CharacterHumanoid.Changed:connect(function()
  111. CharacterHumanoid.Jump = false
  112. new('Motor6D', Torso){Part0 = Torso, Part1 = CharacterTorso, C0 = CN(0, 5, 0)}
  113. Chatting = false
  114. MaxSpeed = 30
  115. Deceleration = 1
  116. SpeedA = 0
  117. SpeedD = 0
  118. CameraAngleX, CameraAngleY = 45, 45
  119. Keys = {}
  120. UserInputService.InputBegan:connect(function(Input)
  121. local Key, InputType, Delta = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta
  122. Chatting = true
  123. elseif Key 'Return' and Chatting then
  124. elseif (Key 'W' or Key 'A' or Key 'S' or Key 'D') and not Chatting then
  125. end
  126. Dragging = true
  127. UserInputService.MouseBehavior = 'LockCurrentPosition'
  128. end)
  129. --[[UserInputService.InputChanged:connect(function(Input)
  130. local Key, InputType, Delta, Position = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta, Input.Position
  131. if InputType 'MouseMovement' and Dragging then
  132. if CameraAngleX > 80 then
  133. elseif CameraAngleX < -80 then
  134. end
  135. end
  136. UserInputService.InputEnded:connect(function(Input)
  137. local Key, InputType, Delta = Input.KeyCode.Name, Input.UserInputType.Name, Input.Delta
  138. if (Key 'W' or Key 'A' or Key 'S' or Key 'D') and not Chatting then
  139. end
  140. Dragging = false
  141. end
  142. if Keys['W'] then
  143. SpeedW = SpeedW+Acceleration
  144. SpeedW = MaxSpeed
  145. else
  146. SpeedW = SpeedW-Deceleration
  147. SpeedW = 0
  148. end
  149. if SpeedA < MaxSpeed then
  150. else
  151. end
  152. if SpeedA > 0 then
  153. else
  154. end
  155. if Keys['S'] then
  156. SpeedS = SpeedS+Acceleration
  157. SpeedS = MaxSpeed
  158. else
  159. SpeedS = SpeedS-Deceleration
  160. SpeedS = 0
  161. end
  162. if SpeedD < MaxSpeed then
  163. else
  164. end
  165. if SpeedD > 0 then
  166. else
  167. end
  168. Velocity = V3(SpeedD-SpeedA, 0, SpeedS-SpeedW)
  169. Game:GetService('RunService').Stepped:connect(function(Time)
  170. if Moving then
  171. local RightLeg1 = Leg[1]
  172. local RightLeg3 = Leg[3]
  173. local LeftLeg1 = LeftLegs[L][1]
  174. local LeftLeg3 = LeftLegs[L][3]
  175. local Mult = 1-L%2*2
  176. --C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0)
  177. --C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
  178. --C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
  179. RightLeg1.Motor6D.C0 = Lerp(RightLeg1.Motor6D.C0, CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15+math.sin(Time*20)*Mult*30), math.rad(-45+math.sin(Time*20)*Mult*30))*CN(0, 2.5, 0), 0.1)
  180. LeftLeg1.Motor6D.C0 = Lerp(LeftLeg1.Motor6D.C0, CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15+math.sin(Time*20)*Mult*-30), math.rad(45+math.sin(Time*20)*Mult*-30))*CN(0, 2.5, 0), 0.1)
  181. else
  182. local RightLeg1 = Leg[1]
  183. local RightLeg3 = Leg[3]
  184. local LeftLeg1 = LeftLegs[L][1]
  185. local LeftLeg3 = LeftLegs[L][3]
  186. local Mult = 1-L%2*2
  187. --C0 = CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0)
  188. --C0 = CN(0, 2.1, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
  189. --C0 = CN(0, 2.2, 0)*CA(0, 0, math.rad(60))*CN(0, 2.5, 0)
  190. RightLeg1.Motor6D.C0 = Lerp(RightLeg1.Motor6D.C0, CN(1.5, -1.5, -2+L)*CA(0, math.rad(45-L*15), math.rad(-45))*CN(0, 2.5, 0), 0.25)
  191. LeftLeg1.Motor6D.C0 = Lerp(LeftLeg1.Motor6D.C0, CN(-1.5, -1.5, -2+L)*CA(0, math.rad(-45+L*15), math.rad(45))*CN(0, 2.5, 0), 0.25)
  192. end
  193. Game:GetService('RunService').RenderStepped:connect(function()
  194. if math.abs(SpiderVelocity.velocity.X) > 0 or math.abs(SpiderVelocity.velocity.Z) > 0 then
  195. else
  196. end
  197. local CoordinateFrame2D = CN(V3(Camera.CoordinateFrame.X, Platform.CFrame.Y, Camera.CoordinateFrame.Z), Platform.Position)
  198. local RelativeVelocity = CoordinateFrame2D*Velocity-CoordinateFrame2D.p
  199. SpiderGyro.cframe = CN(CoordinateFrame2D.p, Platform.Position)
  200. --Camera:Interpolate(CN(Torso.Position)*CA(0, math.rad(CameraAngleY), 0)*CA(math.rad(CameraAngleX), 0, 0)*CN(0, 0, -20), Torso.CFrame, 0.01)
RAW Paste Data

Are you presently in search of Roblox Spiderman Superhero Simulator? Would you like to know tips on how to find much more of these codes? Do you wish to know how to redeem Roblox Spiderman Superhero Simulator? If the answer to these questions is yes, you may have come off to the right place. In the following paragraphs, we will discuss the best way to begin finding these codes and how to redeem these codes to be able to earn coins within the game.
Before starting the codes, let’s talk a bit about the new game.

Free Spider Man Simulator Games

Youtube Spider Roblox

SuperHero Simulator

Superhero simulator is really a new Roblox simulator game and contains become one of the most popular games for this gaming platform. While there are a variety of popular simulator games, the major difference between this video game along with the other games is that you reach enjoy your preferred characters from your DC universe and also the Marvel universe in the classic Roblox simulator gameplay.
In this particular game, the villains and criminals come to the streets of your Roblox city and strive to commit various crimes. The objective of players is always to put a stop to these crimes that are being committed openly on the streets from the Roblox city. It really is a free decision game wherein players can earn some incredible superpowers. There are plenty of other interesting parts within the game.
As is the situation with many other simulators, the goal of players in this particular game would be to collect all the coins because they can. With the aid of these coins, players are able to buy new equipment along with other perks. You may collect coins by various means. Whenever you run around and beat up baddies, you can collect skulls and you can then sell these skulls to have coins. For example, you will definately get 500 game coins when you sell 50 skulls.

Latest Roblox Spiderman Superhero Simulator

Spider

Additionally, there are free coins lying around within the city and you could simply grab them and add these to your game account. It is possible to exchange these coins for a variety of additional features including storage backpacks, ability upgrades along with new superhero suits. The developers keep discovering new superhero suits who have some amazing abilities and enable you to get more fun in the game.