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An overpowered script for dungeon quest that has good features like an auto farm, clear stages fast, speed walk, increase hip, & Much More!
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Apr 9th, 2019
Dungeon Quest Hack Scripts
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- -- Version: 2.82
- local onepieceGrandTrail = Instance.new('ScreenGui')
- local TextLabel = Instance.new('TextLabel')
- local TextLabel_3 = Instance.new('TextLabel')
- local autofarm = Instance.new('TextButton')
- local clicktp = Instance.new('TextButton')
- local admin = Instance.new('TextButton')
- local title_2 = Instance.new('TextButton')
- local darkdevs = Instance.new('TextButton')
- local skiddfarm = Instance.new('TextButton')
- --Properties:
- onepieceGrandTrail.Name = 'one piece Grand Trail'
- onepieceGrandTrail.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- Frame.Parent = onepieceGrandTrail
- Frame.BackgroundColor3 = Color3.new(0.666667, 0.333333, 0)
- Frame.BorderColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.168431774, 0, 0.31122449, 0)
- Frame.Active = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.Position = UDim2.new(-0.0351663269, 0, -0.0275978632, 0)
- TextLabel.Font = Enum.Font.Fantasy
- TextLabel.TextColor3 = Color3.new(0.666667, 0, 0)
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.Position = UDim2.new(0.0689635575, 0, -0.0275978632, 0)
- TextLabel_2.Font = Enum.Font.Fantasy
- TextLabel_2.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.Position = UDim2.new(0.857901812, 0, -0.0275978632, 0)
- TextLabel_3.Font = Enum.Font.Fantasy
- TextLabel_3.TextColor3 = Color3.new(0, 0, 0)
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.Position = UDim2.new(0.784785867, 0, -0.0275978632, 0)
- TextLabel_4.Font = Enum.Font.Fantasy
- TextLabel_4.TextColor3 = Color3.new(0.666667, 0, 0)
- autofarm.Parent = Frame
- autofarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autofarm.BorderSizePixel = 5
- autofarm.Position = UDim2.new(0.0305984635, 0, 0.186242342, 0)
- autofarm.Font = Enum.Font.Fantasy
- autofarm.TextColor3 = Color3.new(0, 0, 0)
- autofarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- kick.Name = 'kick'
- kick.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- kick.BorderSizePixel = 5
- kick.Position = UDim2.new(0.361319363, 0, 0.357344985, 0)
- kick.Font = Enum.Font.Fantasy
- kick.TextColor3 = Color3.new(0, 0, 0)
- kick.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local getrawmetatable = getrawmetatable or debug.getmetatable
- local make_writeable = make_writeable or setreadonly or changereadonly or change_writeable
- local backup = getrawmetatable(game).__namecall
- getrawmetatable(game).__namecall = function(u, ..)
- local packed = {..}
- for i = 1, #packed - 1 do
- end
- warn('Kick attempt at ' . os.time() . ' (' . tostring(unpack(a)) . ')')
- end
- return backup and backup(u, ..) or u[m](u, unpack(a))
- end)
- clicktp.Name = 'click tp'
- clicktp.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- clicktp.BorderSizePixel = 5
- clicktp.Position = UDim2.new(0.0305984318, 0, 0.35665369, 0)
- clicktp.Font = Enum.Font.Fantasy
- clicktp.TextColor3 = Color3.new(0, 0, 0)
- clicktp.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local Player = game.Players.LocalPlayer
- local UserInputService = game:GetService('UserInputService')
- local HoldingControl = false
- Mouse.Button1Down:connect(function()
- Player.Character:MoveTo(Mouse.Hit.p)
- end)
- UserInputService.InputBegan:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- UserInputService.InputEnded:connect(function(Input, Processed)
- if Input.UserInputType Enum.UserInputType.Keyboard then
- if Input.KeyCode Enum.KeyCode.LeftControl then
- elseif Input.KeyCode Enum.KeyCode.RightControl then
- end
- end)
- autojoingamme.Parent = Frame
- autojoingamme.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- autojoingamme.BorderSizePixel = 5
- autojoingamme.Position = UDim2.new(0.361319512, 0, 0.185551018, 0)
- autojoingamme.Font = Enum.Font.Fantasy
- autojoingamme.TextColor3 = Color3.new(0, 0, 0)
- autojoingamme.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- autojoingamme.MouseButton1Down:connect(function()
- i love black men
- wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function f(b)if b>=55 then c:InvokeServer('Winter Outpost','Nightmare',0,true,false)d:FireServer()elseif b>=33 then c:InvokeServer('Winter Outpost','Insane',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Hard',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Medium',0,true,false)d:FireServer()c:InvokeServer('Winter Outpost','Easy',0,true,false)d:FireServer()elseif b>=27 then c:InvokeServer('Desert Temple','Nightmare',0,true,false)d:FireServer()elseif b>=0 then c:InvokeServer('Desert Temple','Insane',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Hard',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Medium',0,true,false)d:FireServer()c:InvokeServer('Desert Temple','Easy',0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)n:Teleport(2414851778,player)end;endwait(3)local o=game.Players.LocalPlayer;local p=o.leaderstats.Level.Value;local q=game:GetService('ReplicatedStorage').remotes.createLobby;local r=game.ReplicatedStorage.remotes.startDungeon;local s=game:GetService('ReplicatedStorage').remotes:FindFirstChild('changeStartValue')local function t(p)if p>=34 then q:InvokeServer('Winter Outpost','Insane',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Hard',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Medium',0,false,false)r:FireServer()q:InvokeServer('Winter Outpost','Easy',0,false,false)r:FireServer()elseif p>=27 then q:InvokeServer('Desert Temple','Nightmare',0,true,false)r:FireServer()elseif p>=0 then q:InvokeServer('Desert Temple','Insane',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Hard',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Medium',0,true,false)r:FireServer()q:InvokeServer('Desert Temple','Easy',0,true,false)r:FireServer()end end;if workspace:FindFirstChild('games')then t(p)end;wait()local function u()if workspace:FindFirstChild('dungeon')then local v;local u=2e9;for w,x in pairs(workspace.dungeon:GetDescendants())do if x:FindFirstChild('Head')and x:FindFirstChild('Humanoid')then local y=(x.Head.Position-o.Character.HumanoidRootPart.Position).magnitude;if y<u then v=x;u=y end end end;return v end end;local function z()for w,x in next,workspace.dungeon:GetDescendants()do if x:FindFirstChild('Humanoid')and x:FindFirstChild('LeftUpperArm')and x:FindFirstChild('RightUpperArm')and x:FindFirstChild('RightLowerArm')and x:FindFirstChild('LeftLowerArm')and x:FindFirstChild('RightHand')and x:FindFirstChild('LeftHand')then x.LeftUpperArm:Destroy()x.RightUpperArm:Destroy()x.LeftLowerArm:Destroy()x.RightLowerArm:Destroy()x.LeftHand:Destroy()x.RightHand:Destroy()wait()end end end;local function A()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuefalse then s:FireServer()z()wait()A()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Valuetrue then game:GetService('RunService').RenderStepped:connect(function()if o.Character and o.Character:FindFirstChild('HumanoidRootPart')and o.Character:FindFirstChild(o.weaponEquipped.Value)then o.Character.HumanoidRootPart.CFrame=CFrame.new(u().HumanoidRootPart.Position-(6+0.25*1)*u().HumanoidRootPart.CFrame.lookVector+0.5*1*u().HumanoidRootPart.CFrame.upVector,u().HumanoidRootPart.Position)z()o.Character[o.weaponEquipped.Value].swing:FireServer()end end)end end;A()local B=game:GetService('TeleportService')while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value'bossKilled'then wait(5)B:Teleport(2414851778,player)end end end
- admin.Parent = Frame
- admin.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- admin.BorderSizePixel = 5
- admin.Position = UDim2.new(0.696742654, 0, 0.183461994, 0)
- admin.Font = Enum.Font.Fantasy
- admin.TextColor3 = Color3.new(0, 0, 0)
- admin.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title.Name = 'title'
- title.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title.BorderColor3 = Color3.new(0, 0, 0)
- title.Position = UDim2.new(0.361319512, 0, 0.805322886, 0)
- title.Font = Enum.Font.Fantasy
- title.TextColor3 = Color3.new(0, 0, 0)
- title.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_2.Name = 'title'
- title_2.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_2.BorderColor3 = Color3.new(0, 0, 0)
- title_2.Position = UDim2.new(-0.1041978, 0, 0.805322886, 0)
- title_2.Font = Enum.Font.Fantasy
- title_2.TextColor3 = Color3.new(0.666667, 0, 0)
- title_2.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- title_3.Name = 'title'
- title_3.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_3.BorderColor3 = Color3.new(0, 0, 0)
- title_3.Position = UDim2.new(0.381695688, 0, 0.0579866767, 0)
- title_3.Font = Enum.Font.Fantasy
- title_3.Text = 'Mass Firing More Rest More Firing'
- title_3.TextSize = 20
- title_3.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- darkdevs.Name = 'Po_kex'
- darkdevs.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- darkdevs.BorderSizePixel = 5
- darkdevs.Position = UDim2.new(0.696742713, 0, 0.36045593, 0)
- darkdevs.Font = Enum.Font.Fantasy
- darkdevs.TextColor3 = Color3.new(0, 0, 0)
- darkdevs.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- game:GetService('StarterGui'):SetCore('SendNotification', {Title = 'ThotScripter On V3rm', Text = 'This Is Just An Un-Official Verison!'})
- local Main = Instance.new('Frame')
- local aura = Instance.new('TextButton')
- local mobs = Instance.new('TextButton')
- local name = Instance.new('TextLabel')
- local credit = Instance.new('TextLabel')
- gui.Name = 'gui'
- Main.Active = true
- Main.Parent = gui
- Main.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
- Main.Position = UDim2.new(0.431293875, 0, 0.410358638, 0)
- main2.Parent = Main
- main2.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- main2.Position = UDim2.new(0.0244897958, 0, 0.20184648, 0)
- aura.Parent = main2
- aura.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- aura.Position = UDim2.new(0.0600858368, 0, 0.0921052694, 0)
- aura.Font = Enum.Font.Fantasy
- aura.TextColor3 = Color3.new(1, 1, 1)
- upgrade.Parent = main2
- upgrade.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- upgrade.Position = UDim2.new(0.0600858331, 0, 0.331967205, 0)
- upgrade.Font = Enum.Font.Fantasy
- upgrade.TextColor3 = Color3.new(1, 1, 1)
- mobs.Parent = main2
- mobs.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- mobs.Position = UDim2.new(0.0600858331, 0, 0.562122524, 0)
- mobs.Font = Enum.Font.Fantasy
- mobs.TextColor3 = Color3.new(1, 1, 1)
- lobby.Parent = main2
- lobby.BackgroundColor3 = Color3.new(0.184314, 0.184314, 0.184314)
- lobby.Position = UDim2.new(0.0600858331, 0, 0.782355487, 0)
- lobby.Font = Enum.Font.Fantasy
- lobby.TextColor3 = Color3.new(1, 1, 1)
- name.Parent = Main
- name.BackgroundTransparency = 1
- name.Font = Enum.Font.GothamBold
- name.TextColor3 = Color3.new(0.705882, 0, 0.0117647)
- name_2.Parent = Main
- name_2.BackgroundTransparency = 1
- name_2.Position = UDim2.new(0.0816326514, 0, 0, 0)
- name_2.Font = Enum.Font.GothamBold
- name_2.TextColor3 = Color3.new(0.635294, 0.631373, 0.631373)
- name_2.TextXAlignment = Enum.TextXAlignment.Left
- credit.Name = 'credit'
- credit.BackgroundColor3 = Color3.new(1, 1, 1)
- credit.Position = UDim2.new(0.612244904, 0, 0.059459459, 0)
- credit.Font = Enum.Font.SourceSans
- credit.TextColor3 = Color3.new(1, 1, 1)
- while true do
- local Arg1 = 'weapon'
- local Arg3 = 'physical'
- local Path = game:GetService('ReplicatedStorage').remotes.upgradeItem
- end
- local Arg1 = 'Desert Temple'
- local Arg3 = 1 -- level needed to join
- local Arg4 = false -- if want it private, make this true
- local Path = game:GetService('ReplicatedStorage').remotes.createLobby
- wait(2) -- change the wait to more if you want some people to join you!
- local Event = game:GetService('ReplicatedStorage').remotes.startDungeon
- end)
- aura.MouseButton1Down:connect(function()
- game:GetService('RunService').RenderStepped:connect(function()
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- Path:FireServer() end)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- killeneimes.Parent = Frame
- killeneimes.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- killeneimes.BorderSizePixel = 5
- killeneimes.Position = UDim2.new(0.696742713, 0, 0.523954093, 0)
- killeneimes.Font = Enum.Font.Fantasy
- killeneimes.TextColor3 = Color3.new(0, 0, 0)
- killeneimes.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- local uis = game:GetService('UserInputService')
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 40
- uis.InputBegan:Connect(function(k, gp)
- for i,v in pairs(workspace:GetDescendants()) do
- if v:FindFirstChild('Humanoid') and v ~= game.Players.LocalPlayer.Character then
- local myPart = game.Players.LocalPlayer.Character.UpperTorso
- local enemyPart = v:FindFirstChildWhichIsA('BasePart')
- local offset = Vector3.new(1.5, 1, -4)
- while wait(.1) do
- if v.PrimaryPart and v.PrimaryPart:IsDescendantOf(workspace) then
- v:SetPrimaryPartCFrame(myPart.CFrame * CFrame.new(offset))
- break
- end
- end
- end
- end)
- skiddfarm.Name = ' UhFarm Every Mob?'
- skiddfarm.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- skiddfarm.BorderSizePixel = 5
- skiddfarm.Position = UDim2.new(0.364454299, 0, 0.523954093, 0)
- skiddfarm.Font = Enum.Font.Fantasy
- skiddfarm.TextColor3 = Color3.new(0, 0, 0)
- skiddfarm.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
- -- Won't Break And Won't Stop Until All Enemies Are Killed In The Dungeon
- _G.farm = true -- false to stop
- local plr = game.Players.LocalPlayer.Character.HumanoidRootPart
- local sword = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChildOfClass('Accessory')
- wait()
- for _,v in pairs(game.Workspace:GetDescendants()) do
- if v:FindFirstChild('enemyNameplate') and v:FindFirstChild('Humanoid') and v:FindFirstChild('HumanoidRootPart') then
- plr.CFrame = CFrame.new(v.HumanoidRootPart.Position + Vector3.new(0,1,5),v.HumanoidRootPart.Position)
- -- Reverse This To Spawn Them Infront Of You Instead Going Towards Them!
- Path:FireServer()
- -- [[ local Path = game:GetService('Workspace')[game.Players.LocalPlayer.Name]:FindFirstChild('Fireball');Path.fireballShootEvent:FireServer() ]]
- end
- end)
- title_4.Name = 'title'
- title_4.BackgroundColor3 = Color3.new(1, 0.666667, 0.498039)
- title_4.BorderColor3 = Color3.new(0, 0, 0)
- title_4.Position = UDim2.new(0.0102223456, 0, 0.573383749, 0)
- title_4.Size = UDim2.new(0, 171, 0, 27)
- title_4.Text = 'ENJOY!!'
- title_4.TextSize = 20
- title_4.TextStrokeColor3 = Color3.new(0.666667, 0.333333, 0.498039)
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