- local backup = debug.getupvalues
- if typeof(f) 'function' then
- return (typeof(e) 'table' and e or {})
- return backup(f + 1)
- end
- make_readonly(debug)
- if game.CoreGui:FindFirstChild('DestructionSimGui') then
- game.CoreGui:FindFirstChild('DestructionSimGui'):Destroy()
- -- Instances:
- local DestructionSimGui = Instance.new('ScreenGui')
- local TItle = Instance.new('TextLabel')
- local insaneBlastRBtn = Instance.new('TextButton')
- local minMaxBtn = Instance.new('TextButton')
- local rapidFireBtn = Instance.new('TextButton')
- local insaneBlastFBtn = Instance.new('TextButton')
- DestructionSimGui.Name = 'DestructionSimGui'
- Main.Parent = DestructionSimGui
- Main.BackgroundColor3 = Color3.new(0.141176, 0.141176, 0.141176)
- Main.ClipsDescendants = true
- Main.Size = UDim2.new(0, 500, 0, 300)
- Main.Draggable = true
- TItle.Name = 'TItle'
- TItle.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- TItle.Size = UDim2.new(0, 500, 0, 30)
- TItle.Text = 'Destruction Simulator GUI - Made by Polar Bear#9569'
- TItle.TextSize = 14
- insaneBlastRBtn.Name = 'insaneBlastRBtn'
- insaneBlastRBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- insaneBlastRBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- insaneBlastRBtn.Position = UDim2.new(0, 10, 0.342999995, 50)
- insaneBlastRBtn.Font = Enum.Font.Code
- insaneBlastRBtn.TextColor3 = Color3.new(1, 1, 1)
- insaneBlastRBtn.TextSize = 12
- autoSellBtn.Parent = Main
- autoSellBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- autoSellBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- autoSellBtn.Position = UDim2.new(0.00200000009, 175, 0.164000005, 50)
- autoSellBtn.Font = Enum.Font.Code
- autoSellBtn.TextColor3 = Color3.new(1, 1, 1)
- minMaxBtn.Parent = Main
- minMaxBtn.BackgroundTransparency = 1
- minMaxBtn.Position = UDim2.new(0.939999998, 0, 0, 0)
- minMaxBtn.Font = Enum.Font.Code
- minMaxBtn.TextColor3 = Color3.new(1, 1, 1)
- minMaxBtn.TextSize = 18
- fastRocketBtn.Parent = Main
- fastRocketBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- fastRocketBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- fastRocketBtn.Position = UDim2.new(0, 343, 0.164000005, 50)
- fastRocketBtn.Font = Enum.Font.Code
- fastRocketBtn.TextColor3 = Color3.new(1, 1, 1)
- rapidFireBtn.Parent = Main
- rapidFireBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- rapidFireBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- rapidFireBtn.Position = UDim2.new(0, 10, 0.163000003, 50)
- rapidFireBtn.Font = Enum.Font.Code
- rapidFireBtn.TextColor3 = Color3.new(1, 1, 1)
- rapidFireBtn.TextSize = 12
- insaneBlastFBtn.Parent = Main
- insaneBlastFBtn.BackgroundColor3 = Color3.new(0.180392, 0.180392, 0.180392)
- insaneBlastFBtn.BorderColor3 = Color3.new(1, 0.435294, 0.443137)
- insaneBlastFBtn.Position = UDim2.new(0.331999987, 10, 0.342999995, 50)
- insaneBlastFBtn.Font = Enum.Font.Code
- insaneBlastFBtn.TextColor3 = Color3.new(1, 1, 1)
- insaneBlastFBtn.TextSize = 12
- -- Scripts:
- while wait() do
- for _,obj in pairs(debug.getregistry()) do
- if obj.BlastRadius then
- end
- end
- for _,obj in pairs(debug.getregistry()) do
- if obj.BlastRadius then
- end
- end
- end
- insaneBlastRBtn.MouseButton1Down:Connect(function()
- insaneBlastRBtn.BorderColor3 = blastRadius and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local autoSell = false
- local remote = game:GetService('ReplicatedStorage').Remotes.sellBricks
- local FireServer = Instance.new('RemoteEvent').FireServer
- spawn(function()
- if autoSell then
- end
- end)
- autoSellBtn.MouseButton1Down:Connect(function()
- autoSellBtn.BorderColor3 = autoSell and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- minMaxBtn.MouseButton1Down:Connect(function()
- Main:TweenSize(UDim2.new(0,500,0,30),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.3)
- elseif Main.Size UDim2.new(0,500,0,30) then
- Main:TweenSize(UDim2.new(0,500,0,300),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.3)
- end
- local fastRocket = false
- spawn(function()
- if fastRocket then
- if type(obj) 'table' then
- obj.RocketSpeed = 99999999
- end
- else
- if type(obj) 'table' then
- obj.RocketSpeed = 2
- end
- end
- end)
- fastRocketBtn.MouseButton1Down:Connect(function()
- fastRocketBtn.BorderColor3 = fastRocket and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local rapidFire = false
- spawn(function()
- if rapidFire then
- if type(obj) 'table' then
- obj.Cooldown = 0
- obj.Bursts = 1
- end
- else
- if type(obj) 'table' then
- obj.Cooldown = 5
- end
- end
- end)
- rapidFireBtn.MouseButton1Down:Connect(function()
- rapidFireBtn.BorderColor3 = rapidFire and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
- local blastForce = false
- spawn(function()
- if blastForce then
- if type(obj) 'table' then
- obj.BlastForce = 999999
- end
- else
- if type(obj) 'table' then
- obj.BlastForce = 500
- end
- end
- end)
- insaneBlastFBtn.MouseButton1Down:Connect(function()
- insaneBlastFBtn.BorderColor3 = blastForce and Color3.fromRGB(201, 255, 171) or Color3.fromRGB(255, 111, 113)
Roblox Dinosaur Simulator is a game where you can play as a dinosaur as you attempt to survive through all disasters, predators and starvation. If you enjoy this game, you wouldn’t want to miss the latest Dinosaur simulator codes to redeem for free in-game items. Here in this post, we’ve included an updated list of Dinosaur Simulator redeem codes. Check it out!
Where can I Get Dinosaur Simulator Codes
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These promo codes are made by ChickenEngineer, the game’s developer. Generally, you can find codes on Twitter or Discord.
Natural Disaster Simulator
If you don’t feel like spending time checking posts and looking for codes, please bookmark this page and check back often. We’ll keep you updated with the Dinosaur Simulator codes once there’re new codes available.
Natural Disaster Simulator Roblox Wiki
How to Redeem Dinosaur Simulator Codes
Below is how to redeem Dinosaur Simulator codes:
Natural Disaster Simulator Roblox Hack
- Click the Promo Codes button in the Main Menu.
- Enter the code you want to redeem in the text box.
- Click the Submit! button and you’ll get your reward.
So that’s it for this post. Hopefully, you can get free dinosaurs and skins using the codes above. Feel free to leave us a comment below if you have any questions or suggestions.
Natural Disaster Simulator Roblox Id
Want more codes for other Roblox games? Check out our Roblox Games Codes page!